﻿using UnityEngine;
using System.Collections;
using OhioState.Tiling;

public class TileInfo : MonoBehaviour {

    public float Width;
    public float Height;

    private GameObjTile Tile;

    void Awake()
    {
        this.Tile = new GameObjTile(this.gameObject);
    }

    void Update()
    {
        Width = Tile.Width;
        Height = Tile.Height;
    }
}
